Here is my personal space that sometimes sharing my works and updates..

Past Experiences

I made playable ADS for the first time with using Phaser 3.0. It was precious experince, learning development of a playable ads.

I focused on prototype game that already countinue and also worked on new arcade style games. I was responsible for developing and optimizing game mechanics, implementing new features, and collaborating with cross-functional teams to ensure the successful delivery of high-quality games. I also gained experience in game design, prototyping, and testing, as well as working with game engines such as Unity. I have a strong passion for game development and am always looking for new opportunities to learn and grow in the industry.

My main focus on hyper-casual mobile games and also I develop a arcade game which was the most thing I learnt from that game development. I worked on a variety of projects, including developing and optimizing game mechanics, implementing new features, and collaborating with cross-functional teams to ensure the successful delivery of high-quality games. I also gained experience in game design, prototyping, and testing, as well as working with game engines such as Unity. I have a strong passion for game development and am always looking for new opportunities to learn and grow in the industry.

These are the published games that I developed. There are many games that didn't publish.

Loop Hero 3D
Hairdresser Table
Strange Basket
Wall Painter 3D
Woah Challenge
Grand Nanny 3D
Spin N Cut 3D
Sword Specialist

Projects

Here is my projects some of them are academic project, and the other projects trying to enchance my coding skills and assets to use my future games.

It's a simple game where you have to guess the anime characters and blurred anime covers from the given image. Every day it gets new character and cover page to make the people should visit every few day after.

I made this for testing different algorithms in procedural map generation in Unity. The project includes a variety of algorithms, such as Perlin Noise, diamond square. The goal is to compare the results of each algorithm and determine the most suitable one for generating maps in different scenarios. There are many different algorithms to generate map it might seem the project is not including other algorithms but it was enough for me to test the algorithms and compare the results. With this project i made really good a procedural map generation for my 3D game with using voronoi and noise algorithms.

https://github.com/reelyizi/Testing-Procedural-Map-Generation-In-Unity

It made for Digital image processing course. The app allows users to upload an image of a plant leaf and the app will identify the disease present in the leaf. The app uses machine learning to identify the disease and provides information about the disease and how to treat it. The app is built using Python and the machine learning model is trained using a dataset of images of healthy and diseased plant leaves. The app is designed to be user-friendly and easy to use.

This project, developed using Unreal Engine 5 VR, is designed to showcase a company's products in an immersive and interactive way. It enables effective presentations at both global and local events, offering a dynamic experience for audiences to engage with the products firsthand. Check out the video link below to see the full demonstration.

This augmented reality application allows users to scan a QR code with their phone to visually explore a product in real-time. The app provides an interactive experience, giving users a clear idea of the product's appearance and features. Additionally, users can customize certain properties of the product, enhancing the level of engagement and personalization.

My Itch.io games

These are the games I was part of the development teams that we are particapated game jam events.

It's made for MauJam'24 game jam event. The game is about the butterfly effect. Player has contorl over the planet fate.

https://emoow.itch.io/plantarian

It's made for Magara Jam#4 game jam event. The player has wide skill talent, the skills can evolve by leveling up. Also has basic combat system against enemy AI.

We could not finish the game, it has so many missing part but we tried our best ^_^

https://vrgamer360.itch.io/legacy-of-myth

We are particapted an university event. Our event is about developing a game under 1 hour. We made a our favoruite child browser game, we really enjoyed while making this game. It can playable with given link.

https://vrgamer360.itch.io/1hour1game

It's story rich game. Player can interact with NPCs and the NPCs gives an item, player should get the item. Whenever player get items from quest it might be can't deliver the item because each item increase weight of the player and that not allowing to player jump higher. So, player might need to take different way to complete quest. The inventory has tetris mechanic the player should precisly arrange the inventory.

https://vrgamer360.itch.io/gercek-hazine

It was my first game jam, i really enjoyed while developing this game with people which i met them first time there. The game is a puzzle game, Player has a laser gun shooting to mirror and the mirrors reflecting the laser, also our player has cat, the cat allows to interact with buttons. The player should get the door with using these two mechanic

https://vrgamer360.itch.io/mr-laser

About Me

Hi,